Social Science homework help

500 words , base on the
 
 
 
 
 
 
“A study of the challenges of the rise of online gaming addiction among young adults.”
 
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“A study of the challenges of the rise of online gaming addiction among young adults.”
Sacrificing work
Online gaming addiction has a significant consequence on work and level of performance among young adults. Many online gaming addicted youths are reported to be lazy and are not competent in their work. The affected individuals tend to take a lot of time thinking and playing online games. At home, online game addicted youths usually fail to complete the house chores or homework in the time since they take a lot of time playing online games (Khan & Muqtadir, 2016). Previous reports indicate that the affected individuals hardly complete their homework in time, and they are also incompetent in class and societal duties. In school, the affected individuals are also reported to have challenges concentrating in class and also challenges of finishing and submitting class assignments in time.
Education
The affected individuals also have challenges accomplishing their career dreams, and very few usually recover from the disorder. Online games usually require time and commitment, and this may prevent one from reading and doing home or class assignment. Online game addiction is a psychological issue that affects how the brain functions. Young adults who are addicted to online games usually find it difficult relating what they have learned because the online game contents occupy their brains (Tang, Koh & Gan, 2017). When one is not treated, he/she may end up dropping out of school.
Hobbies
Every individual is associated with hobbies. Hobbies enable people to identify and exploit their talents. Hobbies include reading novels, drawing, playing music, singing, travelling, visiting friends or playing football. Hobbies are done during free time. However, since online gaming is also done during free time, addicted individuals may prefer online gaming to their hobbies. This may lead to wasted talents or underutilized talents in young adults.
Socializing
Online gaming affected individuals usually spent most of the time indoors. They hardly socialize with friends or with the community. They hardly engage in community development projects, and they hardly know one another. During weekends when schools are closed, the addicted individuals take most of the weekend time to play online games while part of this time should be properly used in going to church, visiting the sick, helping in community development projects and home reunion.
Time with family/partners
Affected young adults are reported to have little time with their families. They hardly share their experiences with their parents. The rise in online gaming has separated parents, and this has weakened the bond or attachment between parents and their children. Many parents no longer share or have any idea what is happening in the lives of their children because they don’t find time to engage them or discuss with them. The weakening of the child-parent bond has resulted in many cases of stress as many children don’t share their experience with their parents.
Stress
The rise in online gaming has led to an increase in mental cases. Children have recorded an increase in mental illness over the past decades. According to the previous study, online gaming contributes to over 20 percent in young adults mental cases. Besides, online gaming makes people feel lonely and isolated. It prevents children from sharing their experiences with their patents and also causes depression and anxiety, especially when children are prevented from participating in online games. Reports indicate that lack of medical intervention on online gaming can result in a significant increase in mental cases going forward.  Stress also originates from the absence of real-life relationships, poor psychological well-being, decreased academic achievements, oppositional behaviour, increased inattention, hostility, and decrease in verbal memory performance, maladaptive cognition, and suicidal ideation (Tang, Koh & Gan, 2017).
Negative psychological consequences of the rise in online gaming also include medical and health consequences. Medical and health consequences associated with a rise in online gaming include epileptic seizures, auditory hallucinations, obesity, wrist pain, blisters injuries, neck pains, sore tendons, and numbness of fingers.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
References
Khan, A., & Muqtadir, R. (2016). Motives of problematic and nonproblematic online gaming among adolescents and young adults. Pakistan Journal of Psychological Research, 119-138.
Tang, C. S. K., Koh, Y. W., & Gan, Y. (2017). Addiction to internet use, online gaming, and online social networking among young adults in China, Singapore, and the United States. Asia Pacific Journal of Public Health, 29(8), 673-682.
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