Writing Homework Help
The Impact of Mass Media During the Pandemic Annotated Bibliography
the topic is about how Coronavirus Disease (COVID-19): The Impact and Role of Mass Media During the Pandemic
Annotated Bibliography Prompt
An annotated bibliography is an organized list of sources (like a reference list). It differs from a
straightforward bibliography in that each reference is followed by a paragraph length annotation, 100
words in length. You will provide citations and annotations for at least three credible sources.
Write the citation and annotation When writing your annotation, the complete citation should always
come first and the annotation follows. You will want to include:
1. The purpose of the work
2. A summary of its content
3. For what type of audience the work is written
4. Its relevance to the topic
5. Any special or unique features about the material
6. The strengths, weaknesses, or biases in the material
Example:
“Breeding Evil.” Editorial. The Economist, Print Edition. 4 August 2005. Accessed 25 March 2019.
https://www.economist.com/leaders/2005/08/04/breed…
This editorial from the Economist describes the controversy surrounding video games and the effect
they have on people who use them. The article points out that most critics of gaming are people over 40
and it is an issue of age not of the games themselves. While the author briefly mentions studies done
around the issue of violence and gaming, he does not go into enough depth for the reader to truly know
the range of studies that have actually been done in this area, other than to take his word that the
research is unsatisfactory. The author of this article stresses the age factor over violence as the real
reason for opposition to video games and stresses the good gaming has done in most areas of human
life. This article is a good resource for those wanting to begin to explore the controversy surrounding
video games, however for anyone doing serious research, one should actually examine some of the
research studies that have been done in this area rather than simply take the author’s word that
opposition to video games is simply due to an issue of generational divide.